Entwicklung & Publishing von 10+ Apps:
Apple App Store (auch Cardboard VR, AR)
Android Google Play Store (Cardboard VR, AR)
Consultant and development of an Unreal Serious Game Prototype.
Developed a Oculus/Meta Quest serious game experience with Unreal Blueprint.
Game development support for Quest realised with Unreal Engine 4.
Porting a Oculus/Meta Quest title over to PlayStation VR realised in Unreal Engine 4, Blueprint and C++. Worked on some general gameplay programming and design tasks.
Developed a PlayStation VR game experience Eden Tomorrow with Unreal Blueprint.
Game development support for PS4 Pro, PlayStation VR realised with Unreal Engine 4.
Technischer Consultant von Innovativen VR und AR Konzepten Architektur
Interaktive AR & VR Apps Prototypen entwickelt in Unity 3D / Unreal Blueprint
Entwicklung von PlayStation VR Experience für das Champions Festival in Cardiff Bay
Game Entwicklung für PS4 Pro, PlayStation VR & Move Controllers in Unity 3D
On-Site Training von Mitarbeitern und Technischer Support
Okt 2008 – Mär 2009
Functional Analyst, Ricoh Europe Plc (previously NRG)
Okt 2007 – Okt 2008
Application Support / Projekt Support Specialist, Ricoh Europe Plc
Apr 2007 – Okt 2007
Oracle Entwickler, NRG Management Ltd UK
Aug 2005 – Mär 2007
System Engineer, NRG Deutschland GmbH
09/2004 ? 01/2005
Auslandssemester Computer Science, Dänemark
2002 - 2006
Diplom in Angewandte Informatik an der University of Applied Sciences and Arts in Hannover, Note 2.0.
Unity3D (C#) Programmierer (XR, VR, AR & 360 Videos) Mobile, Desktop und PS4 (PS VR)
Entwicklung von Spatial Computing mit visionOS für Apple Vison Pro.
Entwicklung & Publishing von 10+ Apps:
Apple App Store (auch Cardboard VR, AR)
Android Google Play Store (Cardboard VR, AR)
Consultant and development of an Unreal Serious Game Prototype.
Developed a Oculus/Meta Quest serious game experience with Unreal Blueprint.
Game development support for Quest realised with Unreal Engine 4.
Porting a Oculus/Meta Quest title over to PlayStation VR realised in Unreal Engine 4, Blueprint and C++. Worked on some general gameplay programming and design tasks.
Developed a PlayStation VR game experience Eden Tomorrow with Unreal Blueprint.
Game development support for PS4 Pro, PlayStation VR realised with Unreal Engine 4.
Technischer Consultant von Innovativen VR und AR Konzepten Architektur
Interaktive AR & VR Apps Prototypen entwickelt in Unity 3D / Unreal Blueprint
Entwicklung von PlayStation VR Experience für das Champions Festival in Cardiff Bay
Game Entwicklung für PS4 Pro, PlayStation VR & Move Controllers in Unity 3D
On-Site Training von Mitarbeitern und Technischer Support
Okt 2008 – Mär 2009
Functional Analyst, Ricoh Europe Plc (previously NRG)
Okt 2007 – Okt 2008
Application Support / Projekt Support Specialist, Ricoh Europe Plc
Apr 2007 – Okt 2007
Oracle Entwickler, NRG Management Ltd UK
Aug 2005 – Mär 2007
System Engineer, NRG Deutschland GmbH
09/2004 ? 01/2005
Auslandssemester Computer Science, Dänemark
2002 - 2006
Diplom in Angewandte Informatik an der University of Applied Sciences and Arts in Hannover, Note 2.0.
Unity3D (C#) Programmierer (XR, VR, AR & 360 Videos) Mobile, Desktop und PS4 (PS VR)
Entwicklung von Spatial Computing mit visionOS für Apple Vison Pro.